

If you choose to mimic a prey's movements using a small toy on a string, make sure the string is long enough, so Kitty doesn't end up preying on your fingers! 10. One of the advantages of using a fishing-rod type of toy is that your fingers and hands are safe from claws and teeth. It increases your cat's satisfaction, and once the meal is consumed, they are likely to find a nice spot and get some sleep. A play session is also a good time for dishing out treats to the successful hunter. Don't add calories to Kitty's daily diet but do keep a few spoonfuls worth of his regular food to be served out after playtime. Feed after playing.Ī good hunt should end with a meal. If you have more than one cat, you should have a separate play session for each cat, and carry that out in a different room where you two will be alone. It's not good for them, as they can become excited by the visual stimuli, yet with no place to release the pent-up tension, they end up being more stressed than before. If you try to operate your "mouse" when there's more than one cat in the room, you will probably only get one cat actively involved (usually the younger cat or the more dominant one), with the other cats playing the role of spectators. More than one cat? Play separately.Ĭats are not lionesses and don't hunt in groups.
#Hell on kitty jump scare how to#
Read more about how to stop your cat from waking you up at night. In fact, interactive playtime in the evening is a tool of behavioral therapy. If you can only manage one, it's best to carry it out during the evening to make sure Kitty is tired and relaxed during night-time. If they know that playtime is always in the evening, or morning, they'll be more likely to be awake and active for it. Set up a daily schedule.Ĭats are creatures of habit. Begin with slow movements, gradually work your way up to the wild chases and eventually wrap the session up with slower playing motions again. Just like with your Pilates or running workouts, keep playing time reasonable and safe. Remember, exercise means a mental exercise, not just physical activity. It rarely happens during real hunting sessions either, where most of the time is spent stalking prey and planning the attack. Don't exhaust your cat.Įxercise is one of your goals, but it doesn't mean Kitty needs to get to the point where she's panting or heaving. Now and again, allow your cat to catch the toy and hold it in his mouth and paws. Allow the "bird" to land often, and don't let the mouse always "outrun" the cat. Don't just wave the toy high up where Kitty can never reach it. You want the game to be fun and satisfying. After all, no cat will chase a bird as it flies high up in the sky. Don't forget to be the kind of bird that walks on the ground a lot, perhaps pecking for food. If you're playing a bird, have the toy "flutter" around, flying into the air occasionally. If it's a mouse you're playing, it should run by walls and objects, hide occasionally, freeze if it sees the cat, then run away from it (never in the direction of the cat). Get into the role and make the toy move accordingly. Decide if the toy at the end of the string is a mouse, a bird, or perhaps a small lizard or fish. Make sure there are props around - furniture, pillows, boxes, and bags all make good make-believe rocks, tree stumps, and grass for prey and predator to hide behind. Your role - via the toy - is that of The Prey. God I love this game so much.Īt some points I really felt like my sanity was becoming too stressed and I had to take breaks just from my controller being sweaty and from me, literally scaring myself because ooo creepy light turned off.Interactive playtime is a form of role-playing. Like realizing that someone is watching me from around a corner, only having a split second to see it. I think the worst (best) scares that got me the most came from the most subtle scares.

I don't mean like giant scary monsters being real, I mean the illnesses and the thought that "maybe shit is really hitting the fan" being real to the perspective (Without trying to spoil, but to give an example: someone walking around the house naked playing hide and seek because they think that people are out to kill them.)Ī good game that comes to mind is Cry of Fear, but it isn't anything like Visage outside of the deeper meaning behind the story and the fact that it could happen to real people. The fact that any of this could happen to a real person is what mostly gets me.

This game actually plays off of mental illness and phobias. Normally when developers tack on Psychological horror to a video game I just think to myself: okay so it's probably lazy with little to no scares at all. This is a psychological horror game, meaning it relies mostly on the environment and the overall mood. This game definitely has Jumpscares, but never like FNAF where it is sudden, and most of the fear comes from the out of nowhere-AAAAAAAAAAAAA.
